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Projects I've worked on

Bellow is a list of projects I’ve worked on, both independently and in collaboration with other teams. My experience spans a variety of games, from 2D to 3D genres. Most recently, I’ve been focused on developing a Horror 3D Platformer inspired by the style and aesthetics of classic PS1 games, a project that allows me to blend nostalgia with modern design techniques. I’ve also completed a capstone project called MagicDoor, where I took on the role of Designer and Producer, overseeing the development and coordination of the entire project.

MagicDoor

MagicDoor is a first-person puzzle platformer that centers around innovative mechanics like recursive portals and teleportation. Players take on the role of a time-traveling teenager with a daring mission: to steal the greatest pieces of art the universe has ever known. The game blends intricate puzzle-solving with fast-paced platforming, offering a unique experience that challenges both logic and agility.

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Adventure Project

Adventure Project was a Full Sail University assignment where students were challenged to create a block mesh level based on a theme provided by the instructors. Much like the SCRAPs project, this assignment focused on a dystopian theme, giving designers the opportunity to craft a unique and immersive environment. For my contribution, I conceptualized and designed a level where the player is isolated in an abandoned city, embarking on a perilous journey to discover a hidden vault filled with untold riches.

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SCRAPs

SCRAPs was a collaborative project between instructors and students, where we were tasked with creating a level based on a theme assigned by the instructors. The chosen theme was isolation in a dystopian setting. For my level, I designed a desolate valley where an abandoned building is enveloped by a dense forest. Players must navigate through the eerie, overgrown environment and make their way through the crumbling structure, enhancing the atmosphere of solitude and suspense.

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