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About

My name is Dominic Iannopollo. I hold a Bachelor of Science in Game Design from Full Sail University. Over the past year, I have worked as a Technical Designer at Cubic Corporation, where I developed over 50 immersive naval simulation training modules within the Unity game engine. My role involved combining PlayMaker visual scripting with custom C# programming to create interactive and engaging training experiences. I collaborated with Subject Matter Experts (SMEs), instructional designers, artists, and engineers, ensuring the content's technical accuracy and quality.

 

During my time at Cubic, I led a team of designers and streamlined our workflow, which reduced iteration cycles and improved development efficiency. I also designed 90% of the Human-Machine Interfaces (HMIs) for simulations used by the U.S. Navy. My experience at Cubic has strengthened my technical and leadership skills and given me hands-on experience with Agile methodologies, version control, and cross-functional collaboration.

 

Currently, I am focused on advancing my Game Design & Programming skills and am actively seeking new opportunities for growth. I am eager to join a dynamic, creative team where I can contribute my technical expertise and continue developing captivating and innovative projects.

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